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    A library used for teaching computer science in the ISC degree programme, notably for the course _101.1 Imperative programming_.

    A library used for teaching computer science in the ISC degree programme, notably for the course _101.1 Imperative programming_.

    The library provides classes for simple graphical drawing, with primitives such as points and lines drawing, simple text with different fonts, ... Input primitives are also available using keyboard or mouse. Several examples are also provided.

    Overview

    Here is how to create a window and draw a circle on it using FunGraphics :

    val f = new FunGraphics(400, 300)
    f.drawCircle(200,150, 50)
    Definition Classes
    hevs
  • package advanced
    Definition Classes
    graphics
  • package interfaces
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    graphics
  • package samples
    Definition Classes
    graphics
  • package utils
    Definition Classes
    graphics
  • AcceleratedDisplay
  • FunGraphics
  • ImageGraphics
  • TurtleGraphics

abstract class AcceleratedDisplay extends AnyRef

Base class for every display window, see for instance FunGraphics

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Instance Constructors

  1. new AcceleratedDisplay(width: Int, height: Int, xPos: Int, yPos: Int, title: String, high_quality: Boolean)

    width

    the width of the window (in pixels)

    height

    the height of the window (in pixels)

    xPos

    the x offset position of the window on the screen, -1 for centered

    yPos

    the y offset position of the window on the screen, -1 for centered

    title

    the title of the window

    high_quality

    whether to enable antialiasing or not

  2. new AcceleratedDisplay(width: Int, height: Int, title: String, high_quality: Boolean)

    width

    the width of the window (in pixels)

    height

    the height of the window (in pixels)

    title

    the title of the window

    high_quality

    whether to enable antialiasing or not

    See also

    AcceleratedDisplay(Int, Int, Int, Int, String, Boolean)

  3. new AcceleratedDisplay()

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##: Int
    Definition Classes
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  3. final def ==(arg0: Any): Boolean
    Definition Classes
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  4. var DISPLAY_FPS: Boolean
    Attributes
    protected
  5. var TRANSPARENT: Color
    Attributes
    protected
  6. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  7. var backBuffer: BufferedImage
    Attributes
    protected
  8. var backg2d: Graphics2D
    Attributes
    protected
  9. var bufferStrategy: BufferStrategy

    Buffer and g2d stuff

    Buffer and g2d stuff

    Attributes
    protected
  10. var checkBorders: Boolean
    Attributes
    protected
  11. def clone(): AnyRef
    Attributes
    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  12. var current_fps: Double
    Attributes
    protected
  13. def displayFPS(x: Boolean): Unit

    Selects if the FPS should be printed

    Selects if the FPS should be printed

    x

    FPS will be printed when set to true

  14. var enableRenderingHints: Boolean
    Attributes
    protected
  15. final def eq(arg0: AnyRef): Boolean
    Definition Classes
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  16. def equals(arg0: AnyRef): Boolean
    Definition Classes
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  17. var fHeight: Int
    Attributes
    protected
  18. var fWidth: Int
    Attributes
    protected
  19. var frontBuffer: BufferedImage
  20. var frontg2d: Graphics2D
    Attributes
    protected
  21. var g2d: Graphics2D
    Attributes
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  22. final def getClass(): Class[_ <: AnyRef]
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    @native() @HotSpotIntrinsicCandidate()
  23. def hashCode(): Int
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    @native() @HotSpotIntrinsicCandidate()
  24. final def isInstanceOf[T0]: Boolean
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  25. var mainFrame: JFrame

    The subclass which create the windows frame

  26. final def ne(arg0: AnyRef): Boolean
    Definition Classes
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  27. final def notify(): Unit
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    @native() @HotSpotIntrinsicCandidate()
  28. final def notifyAll(): Unit
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    @native() @HotSpotIntrinsicCandidate()
  29. def syncGameLogic(FPS: Int): Unit

    Call this method periodically to have a constant frame rate

    Call this method periodically to have a constant frame rate

    FPS

    the target frame rate

  30. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
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  31. var target_fps: Int
    Attributes
    protected
  32. def toString(): String
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  33. final def wait(arg0: Long, arg1: Int): Unit
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    @throws(classOf[java.lang.InterruptedException])
  34. final def wait(arg0: Long): Unit
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    @throws(classOf[java.lang.InterruptedException]) @native()
  35. final def wait(): Unit
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    @throws(classOf[java.lang.InterruptedException])

Deprecated Value Members

  1. def finalize(): Unit
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    @throws(classOf[java.lang.Throwable]) @Deprecated
    Deprecated

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