Packages

  • package root
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    root
  • package hevs
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    root
  • package graphics

    A library used for teaching computer science in the ISC degree programme, notably for the course _101.1 Imperative programming_.

    A library used for teaching computer science in the ISC degree programme, notably for the course _101.1 Imperative programming_.

    The library provides classes for simple graphical drawing, with primitives such as points and lines drawing, simple text with different fonts, ... Input primitives are also available using keyboard or mouse. Several examples are also provided.

    Overview

    Here is how to create a window and draw a circle on it using FunGraphics :

    val f = new FunGraphics(400, 300)
    f.drawCircle(200,150, 50)
    Definition Classes
    hevs
  • package utils
    Definition Classes
    graphics
  • GraphicTimer
  • GraphicsBitmap
  • RepeatingReleasedEventsFixer
c

hevs.graphics.utils

GraphicTimer

class GraphicTimer extends AnyRef

Provides a way to get a fixed frame rate when calling the sync method in the game loop with the desired frame rate

Adapted from http://www.java-gaming.org/index.php?topic=22933.5

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  1. new GraphicTimer()

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  1. final def !=(arg0: Any): Boolean
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  13. final def notifyAll(): Unit
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  14. def sync(fps: Int): Unit

    Periodic call to this method in the main loop insures a constant frame rate.

    Periodic call to this method in the main loop insures a constant frame rate. This is achieved in the method itself by waiting a variable amount of time to get a constant frame rate

    fps

    The desired frame rate

  15. final def synchronized[T0](arg0: => T0): T0
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  17. final def wait(arg0: Long, arg1: Int): Unit
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  18. final def wait(arg0: Long): Unit
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  19. final def wait(): Unit
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